Command block redstone output. Allright, now to an alternative solution to your problem: 1. Command block redstone output

 
Allright, now to an alternative solution to your problem: 1Command block redstone output The help command simply generates output inside the command block

How can i fix this? The command and parameters are correct. I'm trying to get this command to output a redstone signal when the chat button is clicked, which will switch a track and pull you into a siding at the station. I tried this using /testfor @e[type=!Zombie] but that does not work as it detects the player or any other mob. A command's Success Conditions must be met in order for the game to consider the command "successful". (Which will be used to trigger some contraption daily at said specific daytime) I've done the following: Created a dummy scoreboard called "IngameDayTime". so, some of us want these, and i have never seen one anywhere so i made some, some use redstone blocks as a bit of a io solution and others are straight up command blocks, ill label the redstone ones as (rs) all of these designs are made with repeating and chain command blocks and have to be connected in the order they are mentioned (I. What I want to do is have a player come up to the reward booth with rotten flesh in their inventory. 8. TL;DR: You need a successful command to get a redstone output. Now that we have looked at the settings of a command block, let's set up the first block to detect a certain type of block in a location. Redstone mechanisms are blocks that affect the environment (with light, sound, movement, etc. If there is any way to have a comparator detect a change to blockstate and then output a single tick's worth of signal in response,. I am not entirely sure how to do this, but you would probably use a scoreboard to have a counter that counts up by 1 every game tick and then have another command block perform a certain action if the value of the. Redstone dust on the block. /gamerule. You can use command blocks proximity detector command. It would be easier to run a clear command on a fill clock which clears "0" of the named item and use a comparator from. I just got back into Minecraft after a long long time and I started working on an adventure map. A comparator will signal in the same fashion as it does for other non-inventory non-selector blocks; when the command block activates, it will be detectable by the comparator and will only produce a signal strength of redstone equal to the number of successful activations. Alternatively you can save on comparators and use a chain of comparator, solid block, redstone dust and a solid block again. /teleport @p 8210. Make sure the coordinates set for that second command match the coordinates of the redstone block or redstone torch being placed, or else it will either do nothing, or remove something else entirely. /tp @p x y z. They will execute a command when they receive a redstone signal. Ok so here's what I did (just did all over again): - Put one chest down. 11. getOutput. 8. Put the output in. The chain just needs to replace that with 0b itself again and you can run all those commands with one tick delay. Command Blocks in columns C and D are Chain. I'm trying to make a command that would give a spiecific output when run in a command block, like /testfor does (it outputs the number of players matching). So I was using a command block and I made it unconditional, repeat, and always active I put the command /execute if entity @p [distance=5] and I put a redstone comparator in front of it but when I walk near it, the redstone comparator doesn’t activate I need help. Command block pressure plate 1. For bundled input/output we currently only support ProjectRed for Minecraft 1. Generally the idea in 1. Command Blocks in columns A and B are set as Impulse, Unconditional and Needs Redstone. It could function as normal if no limit is given. The redstone signal coming out of a power source starts at 15 and decreases by 1 for each block the line of redstone dust is extended. Place this command in a conditional chain command block running off of the previous conditional chain command blocks. It can also be set to either stop outputting a signal when its side input recieves a stronger one (front torch off), or subtract its side input's signal strength from its output (front torch on). 1. In the shown schematic, chest A is for items such as uncooked meat, chest B is for fuel such as coal, and chest C holds the output. Since furnaces can hold fuel without a. You can specify multiple arguments by separating them with commas. Fastest Smallest Hidden Enchantment Table: 10x13x6 = 780 blocks (910 with floor), 0. Just stuff the command blocks away. well then the commands I gave you will do exactly that: place a redstoneblock (the superior redstone. That means the tag isn't added to the player because the command block is either to far away (increase distance) or it's not being powered right. As you can see, the output throught the repeaters show rapid fluctuation. That means the tag isn't added to the player because the command block is either to far away (increase distance) or it's not being powered right. Web To Give A Random Player A Sharpness X Diamond Sword: Web summon a redstone block beside the command block: Web used to trigger an event on an entity. 5. if you put a comparator coming out of this command block, VIOLA YOU HAVE WIRELESS REDSTONE. A place for all things about commands, command blocks and data-packs in…I just want a block to emit a redstone signal the same way a redstone block does. Yes, I put the redstone card in (level 1). All I can say is to double-check your coordinates, and ensure the x/y/z is in one corner, while dx/dy/dz leads to another corner. You can have the command block say /testforblock <x> <y> <z> <block> Heres an example: /testforblock ~ ~-1 ~ diamond_ore. What you want is the stats command, with the SuccessCount stat. Mob and Player Related. Piston clock A piston clock produces a loop of pulses by passing a block back and forth (or around, with many pistons) and drawing off a redstone pulse when the block is in a. Currently there is no way to set two commands in one single command block (after using the powerful Google). If you have an observer output pointing into it as well as a command block that fills the observer-command-block-structure-block chain to air as soon as the block in front of the observer updates (I recommend using a redstone lamp set to on using /setblock or a debug stick), then you can string together a bunch of structures, and even perform. 1) Removing the redstone block power source won't stop the already-sent signal 2) Must have room for gradual command blocks (so at 20 seconds I could have a command block, at 30, at 35, etc. This will require a repeating command block pointing into a redstone comparator for a redstone output. How to obtain a command block in game. Here's the code: /execute if block -272 70 199 minecraft:stone_button [powered=true] run say Hello, blocks! Now the wiki says if block execute command works like /execute if block <position> <block> <command>. 2 - The Pretty Scary Update. 1. Setting it to repeat fixes this, but then the message spams the chat log. For example, @e[type=ArmorStand,name=Bob]. The way those work is if the previous command block returns something that is not null, then the conditional command block will then run its command. so, some of us want these, and i have never seen one anywhere so i made some, some use redstone blocks as a bit of a io solution and others are straight up command blocks, ill label the redstone ones as (rs) all of these designs are made with repeating and chain command blocks and have to be connected. There is no way to transfer the information from the /tps command to tallraw or other command. This happens because the comparator outputs if the command block has ever successfully executed the command. ), including full-block mechanism components (command blocks, dispensers, droppers, note. I warn you that this system has two flaws, one which has an unorthodox solution. Adjust the commands for the number of blocks of redstone required and. I think it would be useful to have a command or setting so command blocks can act like spawners, in that they automatically detect when a player is in range, without the need for possibly laggy redstone clocks. In this case as @p will only find a max of 1 player, the redstone dust will only ever have a power level of 0 or 1, so you may need a repeater. r/redstone A chip A chipThe hopper is a redstone component that can be used to manage items. To combine block states and NBT values, you put the block states ( [] s) before the NBT values ( {} s): setblock ~ ~ ~ minecraft:command_block [conditional=true] {auto:1b} This is also the command you'll need to make a conditional, always active command block! If you are using a chain command block, the auto tag is set to 1b by default, so you. Help | Java 1. The command block will perform server commands when attached to a redstone circuit. The correct ID is redstone_wire. Next, you need to add a redstone device next to the command block. There are three similar. The output at the end will always be a 1-tick redstone pulse, if you want the connection to permanently stay "on" (until switched off), I recommend replacing the last non-sticky piston with a sticky piston and the last observer with a redstone block. The activation order will be along this line: At every redstone block the command block at the lower coordinate will be executed first. Note: If the comparator's signal isn't strong enough (1 block worth of power), place a Redstone Repeater after the comparator and any output should now have 15 strength. An observer will detect the change in the redstone's signal to activate an impulse chain. I tried having it activated via "testfor @p[r=2]" but the command block doesn't output a redstone signal. Solution 2: Straight up run a command on all players within range. E. /execute as @e[type=minecraft:zombie] run scoreboard players add @p ZombieCount 1 is working well counting the number of zombies but the test just isn't picking up on it. Impulse Command Blocks (orange) are the regular old command block. 6 I have tried using command blocks and I never did find a way to make it work with a bukkit command. With a command chain, all the commands that are part of it will execute at the same time, but in order. time = 18000) and output a message in the chat to everyone if that time returns true. They are particularly useful for the /weather and /time set commands, as they are only available in cheat mode otherwise. 3 in the section about Dispenser source). A logic gate can be thought of as a simple device that will return a number of outputs, determined by the pattern of inputs and rules that the logic gate follows. 9. Even so, the command block still puts out a redstone signal. behind the [-] button of the calculator. Basically if it's 1, it will set its own SuccessCount to 0. That does not answer his question. 7 snapshots go /setblock (coordinates) (then block ID) for wieless redstone you can use a redstone block its a really cool feature. A hopper clock produces timed pulses by moving items back and forth between 2 hoppers feeding into each other and taking a redstone output with comparators. A command block is a Minecraft in-game item that will execute certain commands. 0. This block cannot be crafted, and only server. ) The obvious answer is plate -- redstone wire -- command block : say. Business, Economics, and Finance. Structure blocks are available using the /setblock, /fill, or /give commands, and are available in the Creative inventory in Java Edition. Next, make a path of redstone dust by placing 15 redstone like the picture below. The standard way to get a random output in Bedrock Edition is /scoreboard players random, an MCBE only command. I want to detect a specific player within an area with the command block then inform it to me, how do i do it? I am currently using "execute positioned 133 69 725 as @ a [x=6,dy=3,dz=1] run give thi106 air" that detect anybody who cross it, but when I change it to a specific person by replacing. •. When the command block is powered directly it activates the adjacent dropper, pushing the item into the hopper to power the output, and simultaneously changes the hopper's cooldown time to delay when it pushes the item back to the dropper. Note that the maximum signal strength of redstone is 15, so any score above that (or below 0) won't change anything about the redstone Output. /give @p minecraft:command_block. edited. A redstone circuit is a contraption that activates or controls mechanisms. If you specify a condition and that condition is true then the command block can output a redstone signal. I simply want one command block to test for the time of day or night (e. Redstone output from command blocks. The right command block is. Enter the "testfor" command. You can use testfor to test if the player is at the specified position, then use a comparator to trigger another command. /scoreboard players set @p debug 1. Only way to do this. A command block is a type of block that has the ability to execute commands. First reset the score of all players. For the default version of this block, see Command Block. Share. They also didn't update the output. 5. For example, if both inputs in an AND gate are in. ago. Instead the temple command block sets the players gamemode to adventure. It does not know, unfortunately. In 1. 1. or, just for good measure to ensure the redstone block or redstone torch is removed. Afterwards, this. TahoeBennie •. Have a chain command block place a repeater that connects two redstone lines. 5 and 1. Follow. A chain command block is essentially the opposite of an impulse command block. Comparator updates are updates that only update comparators, for example, interacting with a container. Put testfor @p[name=Name,x=X,y=Y,z=Z,r=maxRadius] in an impulse, unconditional, needs redstone command block that would activate when the pressure plate is activated. According to the testfor command docs:. . Step 4: Place one hopper on the top and 1 hopper on the side (left, right, front. Next, you will need to add the code to create a tower of redstone blocks to your existing command. The /time set command is especially useful, as it allows players to change the current time to a preset time. 6. 5] ^ this command will display the number of items in chat. Redstone components are the blocks used to build redstone circuits. Mining signal. Columns A,B, I, J are the blocks used to reset the output to low. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It is a very interesting solution as it is a refinement of the command block source type solution removing its main drawback; involving a command of this type (two-lined for readability): 1. 4 Compact Sticky Piston Clock (D). Try /help for a list of commands" An example of the command I am using is: "/clone 13 43 56 15 45 18 ~3 ~5 ~7" Everytime the command will not be executed and the previous output will state "Unknown Command" I need someone who can tell me what is wrong, and specifically what I need to do to fix it!The Block of Redstone is a Redstone-related Block that was added in Update 0. In Minecraft 1. If/Else statements are used in programming so that if something is true, do things, but if it isn't (false), then do other things. 3. 9. A redstone comparator is a block that can produce an output signal from its front by reading chests, lecterns, beehives and similar blocks, or repeat a signal without changing its strength. Is there an easy way to test and see if the iron block is being powered via a command block? Thanks in advance! ShadeszDuring my testing on a command block machine; I used a repeating command block that has /kill @e [name=select-paint] in it and a Chain, conditional, needs redstone, command block that has /setblock ~ ~3 ~ redstone_block in it with a comparator as an output to another node of command blocks. Instead, take your comparator output from one of the hoppers leading to the chest, and have the brief pulse it produces (as the cookie passes through the hopper) increment a counter. The redstone block actually arrives after 2gt (1 redstone tick but dont use redstone ticks they are just confusing) but because of tick phases it arrives too late for the piston it is powering to extend Reply. There are many situations where this behavior is not desirable, and you need a pulse instead of a signal. Timing: It takes 1 Redstone Tick (one-tenth of a second) for a signal to move through a Comparator. This is great in theory. I am not sure you can, but you could just /setblock a repeater in front of a redstone block. It only went off when I destroyed the commandblock! I don't know if that has to be so or if it's a bug. (This will be the chest in which the smelted/cooked items will be put) Step 2: Attach a hopper to the chest. I tried using a sticky piston to push a redstone block next to the command block to both activate it and generate a block update on retraction. Hit T to open the console (the chat bar), or press / to open it and automatically enter / to the line you are typing. Program the Command. While the chat console is limited and will truncate your. /pulse [x,y,z] If length not set, default button pulse. (But I can see from the comments that you've already found it). So I have a 1. Targets can be mined using any tool or by hand, but a hoe is the fastest way to break it. properties” file in your server’s config files. therefore, if the last time it ran it was successful, it will power the comparator. Command Blocks. ) when activated. Companion Map. Counts entities (players, mobs, items, etc. Add Tower of Redstone Blocks. Set the Block Type to Repeat. I'd like the player to cross over a pressure plate which fires off a command block that does some running narration. 2. Redstone wire can transmit a signal only 15 blocks – after that it needs a repeater to boost the signal back up to full strength. Set block and reset timer. It shows no "Previous Output. Is it possible to do this with commandblock…Connect the comparator output to a command block with the following command: /blockdata x y z {SuccessCount:0} where x, y, and z are the coordinates of the first command block. Im trying to make a wave spawn kind of thing and i would like a command block to activate its comparator redstone signal when the command blocks command is negative. In order to forceload chunks 0,0 to 1,2, the player should use /forceload add 0 0 31 47, which loads chunks 0,0 to 1,2 (1,2 inclusive, 2×3 chunks). power the pistons with a pulse at the same time and once the pulse ends, the pistons retract and there is a 1/2 chance that either piston gets the block. I'll teach you Minecraft command block programming! This series will help you learn step-by-step using the 1. Place 1 Command Block. 17. 1] 298 6 50. Please correct me if it has to be so! Attachments. Then you just check if it is powered by redstone. Using /setblock 716 14. Web out of that command block is a comparator that feeds into another command block that, for me at least, sets a redstone block to power some redstone lamps:. It’s also possible to separately control the output of each side (only output on one side or different outputs on each side), by using the. Syntax: scoreboard players random <player: target> <objective: string> <min: int> <max: int>. Place one handful of redstone dust dust on the ground. A locked repeater does not change its output state until unlocked, even if its input changes. My problem is simple. Idea #1 Two command block commands: /Redstone input /Redstone output after the command you could do a number for frequency It would be a command…Minecraft redstone proximity detectors are hard to make, inefficient and unreliable. Be able to output a redstone signal via the death of the players cat. r/redstone • I found this weird bug where pistons that are placed under a powered block don't get updated when the block is de-powered if the redstone dust on top of the block has a signal strength that is an even number. My easy solution: Enter this to the right command block: The X Y Z should correspond to a block adjacent to the redstone lamp. Improve this answer. You now know how to check the input of a redstone signal on a given side of a computer using rs. Columns A,B, I, J are the blocks used to reset the output to low. The last command block in the bottom will always have the "gamerule commandBlockOutput false" command; and a redstone block riding it. Sadly not. I simply want one command block to test for the time of day or night (e. NOTE: On servers this broadcasts a message to the entire server . To test if Alice is online: testfor Alice To count the number of players in Survival mode within a 3-block radius of (0,64,0): testfor. 2. So you get a repeating command block that is always on, and in it you put the following: testfor (entity or player name here) that’s it! You could also detect in a certain radius or coordinate using testfor entity or player name here[r=(radius here) Example: testfor JeremythekidRS OrThe JSON text component uses the "score" tag to display a score based on target and objective. It will light all the redstone lamps within the specified area. Command blocks are kinda redstony. What I want to do is to simply make redstone activate when a player moves. However, if you decide to edit those command blocks, you will need to rewrite the command to have the newer syntax. pressure plates output redstone signals just like any other redstone power sources. Im trying to make a wave spawn kind of thing and i would like a command block to activate its comparator redstone signal when the command blocks command is negative. Setting up the first Command Block. " or such. 15. I'm sure I can build this much more efficiently, but for now this is what I've come up with. It says "Unknown Command. The video linked in a previous answer does do so more generally using command blocks. And when it does, the signal doesn't affect the next block. You'll want one to place one command block and set it to Unconditional, Repeat and Always Active. You could use McEdit, or go as close as possible to the command block, press F3 (fn + f3 on a mac), and find out the coordinates of the command block or the Redstone powering it, click t and type /setblock x y z air (replace x y and z with the command block or redstone coordinates)So, in this thing I'm making, I'm trying to set a block to redstone dust using this command: /setblock x y z minecraft:redstone but the command block output says that there is no item with name minecraft:redstone. An observer will detect the change in the redstone's signal to activate an impulse chain. Naturally, these new command block would be configured to spawn more command blocks ad infinitum. 01 Minecraft Bedrock server, it is a normal MCPE server. The command in the second command block is up to you to. Place a command block on the ground in a location near your player character. Add a comment. the thing is, I want it to only run the output command once. This means that the previous output will be stored and displayed in the command block. Have a red stone comparater to convert the value of items to redstone output. Block C3 setblock pos2 redstone_block. Execute redstone output when player goes to specific coordinates with radius (distance) HELP . Then also hook up another command block to each with something like "say keep inventory has benn set to true" to the corresponding wiring. Share. doc_shades • 1 yr. 3 in the section about Dispenser source). Step 1: Place down a chest on the ground. . It looks like the command block impulses redstone signal based on the last commands success. You can put comparator behind command block in which is. The clickEvent command is what I'm having trouble with. Please consider visiting this post for info on how you can create a command chain. However, directly using this circuit won't work with a light sensor output, since the output of a light sensor would be 10 minutes on and 10 minutes off. To begin, click on the “ Singleplayer ” option on the home screen. Step 3: Place the furnace on top of the hopper. The @s selector runs the command with the person running it as the target. Naturally, these new command block would be configured to spawn more command blocks ad infinitum. Unlike most other conductive blocks it also redirects adjacent redstone dust towards it. The bottom lamp is activated but not powered. A redstone repeater can be broken instantly using any tool, or without a tool, and drops itself as an. 12. 48 1. The command "/give" puts items into a players inventory and has two arguments: the player and the item to give. The other comment has the right solution, although it’ll only work for the nearest player. You might be able to do this by editing the tile entity data (which is NBT data). Powered vs. Caveat is that only certain commands support using the @r tag directly, and the. You should have 4 command blocks aligned with each other, with all of their arrows pointing into the next one in one direction, like this: R> C> C> C> R= Repeating command block C= Conditional chain command block >= The. 2. : A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off). In the Top 1% of largest communities on Reddit. This means that the Output signal will register one-tenth of a second slower than the input signals. Command block command for message: /say <message>. /scoreboard players set @p. In other words, when it comes to comparators and conditional command blocks, we have equivalents to the old commands:I powered the command block with a button but when the button wasn't pressed anymore the command block had still a redstone output. I'm trying to give a command block a command to run InGame, then power it and test its redstone output from a comparator. When placed, structure blocks are unbreakable in Survival. In this case posY is the command block at the beginning of that row. This replaces a clock and is also faster. There. ) matching specified conditions. second computer takes in 2 inputs and outputs a redstone. I hope I helped you. This evaluates players and can check for a certain player by name, check the game mode, xp levels, range, coordinates, or any combination and gives a redstone output through a comparator. One of the main uses of a comaprator is to test the strength that some blocks give out such as: Cake, Cauldron, Command Block, End Portal Frame, Item Frame, Jukebox. EDIT: i forgot to mention this only works in 1. Make sure that length of redstone is 15 long. . Click Impulse to switch to Chain, which makes the block run after the block behind it runs. I'm tryging to make a command block output a redstone signal at a specific time of day. A target can be found in ancient cities. . 20] run execute if entity. It always succeeds, creates no lag, and this output is invisible to all players (even creative players if you turn off output tracking for the block). They can also be used to save and load structures, alongside structure void blocks. If this is wanted for a adventure map or something where the player may get far away, it may be desirable to build the randomizer in spawn chunks. Now, check that what you've made looks nearly exactly like the picture above. 70A redstone repeater is a block that produces a full-strength output signal from its front when its back is powered, with four configurable delay settings. It requires a Comparator to do so, except a Comparator can not send redstone signals upwards or to the side, only forward. The next (repeating, indigo) command block is set to Conditional, which means that it will only activate, and thus only activate the chain command blocks that it's pointing into, when the condition in the block behind it is met. What the different command block options are (including conditional, state and delay. 1. It is also a. View User Profile. Create command blocks. Then I would suggest ignoring the command itself, and just setting the command block's SuccessCount directly. 4) Set the following commands left to right on the bottom row: /testfor @p[m=3] /testfor @p[m=0] /testfor @p[m=1] 5) Block command block output, type: /gamerule commandBlockOutput false. 1. For other circuits, see redstone circuit. LastOutput: The last line of output generated by the command block. 4. If you need just the redstone signal you can also just remove the part with 'run <command>'. Leave a space above it for a redstone block. On top of the block place a repeating command block that says. Note that randomizers, like the majority of redstone circuits, will only work in active chunks. I even checked the command block output and it said that it already added the effect. A command block can execute commands when activated by redstone power. 0. A structure block is used to generate structures manually. Redstone output from command blocks. Repeat this as many times as you. 9 and after, you can click on the command block and click Unconditional to change it to a conditional command block. ) For specifics, this is my Deathmatch system in a vanilla Survival Games map. It always succeeds, creates no lag, and this output is invisible to all players (even creative players if you turn off output tracking for the block). Make sure that length of redstone is 15 long. Also, command blocks have an arrow on them, a command block set to "chain" mode (so it turns green) will only run its command if the command block pointing to it has completed its command, so if you can run your commands in order you only have to test the output of the last command block. I used to believe that repeating command blocks never gave out comparator. You can power another command block with the signal, but you should look into using conditional chain command blocks instead for performance among other reasons. CryptoComponent: Redstone. You can have a redstone signal if you put a comparator sticking out from the command block This will require a repeating command block pointing into a redstone comparator for a redstone output. . 6 I have tried using command blocks and I never did find a way to make it work with a bukkit command. 270K subscribers in the MinecraftCommands community. 12 java was to use /clear with an amount of 0 to get the amount as a redstone output, but sadly this isn't how it works in Bedrock. In command block one (the bottom right) have the command testfor @p [r=#] this command will activate the redstone that is going towards the other restone block if a player is a certain distance away eg. It serves a specific purpose in various gameplay scenarios, such as multiplayer servers, Creative worlds, and custom maps. When using /forceload add 0 0 10 30 chunks 0,0 to 0,1 are actually loaded (one chunk equals 16×16 blocks on x/z axis). It's target blocks btw, he places target blocks with specific signal strengths to create the redstone output. It doesnt seem to be working for whatever reason AND when I look at the command block that is using the command. this wouldn't require a delay and should be mostly multiplayer compatible. NOTE: if you've got a chain command block, write chain_command_block, and for a repeating one, write. Attachments. What I want to do is: Press a button. 15. To answer the question in the title, these are the ways to energize a block, allowing passing signals through walls: A redstone torch below the block. Place a redstone torch next to the blob. Pistons are a key ingredient for sugarcane farming. In it type the following command: execute if entity @a This command. I'd like to testfor in a function or…Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of [[redstone dust]] the signal travels through. All the following commands will be in command blocks that are chained after the repeating command block. Using a redstone block, you could alternate it between two different command blocks. This redstone block is critical because it is used to activate the first command block. repeating > chain > chain. Leave a space above it for a redstone block. There will be three modes of command blocks: Impulse: Regular behavior, command gets activated via redstone; Repeat: The command in this command block gets activated every tick (superfast clock); Chain: This is the one you're looking for, see below; Command blocks. Click Chain to switch to Repeat, which forces the block to run its. For instance, a command to detect nearby players. Well I’m on bedrock but I’m sure it’s the same. You create a redstone clock, then input the command /execute if block (x,y,z) minecraft:stone_button[powered=true] fill (x1,y1,z1) (x2,y2,z2) minecraft:redstone_block. As a result, players cannot use command blocks in Survival Mode. There is no redstone needed, place the command blocks as I did in the included picture. Will output a signal, even if the execute command has no 'run' part at the end. (See point 3. stats block <x> <y> <z> set <stat> <selector> <objective> <x> <y> <z> are the coordinates of the block running the command you want to get the result data for. (this is optional, but recommended) Connect the output of the rising edge detector to a T-Flip-Flop. It only went off when I destroyed the commandblock! I don't know if that has to be so or if it's a bug. so, if it receives say a signal of 3 it will output 3 until it gets another input, then it will output that signal. Replace the command block with this command that activates when the testfor command is successful: setblock <x> <y> <z> minecraft:command_block 0 destroy {Command:"original testfor command"} If there's any quotation marks in the original command, you'll need to escape each: Command:"command "quotes" stuff". How can I do this?A comparator update detector or CUD switch is a redstone mechanism that exploits a feature in the game in order to detect comparator updates. By using the blockdata command, you. - Press button.